The Witcher 4 is in production hell because of the Unreal Engine
Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points to CD Projekt's reportedly struggling with scenes that ran smoothly on their RED Engine, highlighting the challenges of transitioning to Unreal.
He notes that most open-world developers utilize proprietary engines, questioning CD Projekt's decision to switch from their established RED Engine. While acknowledging Unreal's visual capabilities, Vavra points out the high-end hardware requirements, making it inaccessible to many players.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2, continuing Indřich's story with improved graphics, combat, and a historically-grounded narrative. This article will provide updates on system requirements and estimated playtime, and will offer download instructions upon release, ensuring you're among the first to experience the game's medieval setting.






