Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes
Attack on Titan Revolution’s Update 3 delivers a substantial boost to the Roblox experience, focusing on quality-of-life improvements, balance adjustments, and bug fixes. The 3.0 update patch notes highlight a multitude of refinements, including the new Winter Tokens event, additional auras for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single, groundbreaking feature, the cumulative effect of these smaller changes significantly enhances gameplay smoothness and visual appeal.
Notable bug fixes address unusual Titan behaviors, such as T-posing after striking buildings and failing to attack players directly beneath them. Several skill bugs affecting Charge and Founder’s Will have also been resolved. Extensive Thunderspear tweaks aim to fine-tune its effectiveness.
Update 3 tackles numerous long-standing issues, though new content additions are relatively minor. This foundational patch follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and Thunderspears.
For a comprehensive guide to maximizing your enjoyment of this Roblox action game, explore our complete list of active codes [here]. The full patch notes are detailed below.
Attack on Titan Revolution Update 3 Patch Notes
2x Winter Tokens Event
Quality of Life Improvements:
- Roblox chat is now visible in the town central 2D lobby.
- Added impact frames and SFX to Skill "Founder's Vengeance."
- Added 2 new auras to the "Armored Titan" raid ("Abyssion" - Epic / "Digital Fracture" - Legendary).
- New refill icon.
- Changed some streaming properties on workspace for improved performance on lower-end devices.
- Changed map lighting from "Future" to "ShadowMap" for improved performance on lower-end devices.
- Disabled the "Gameplay Paused" notification.
- "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
- Grammar in the streak message fixed.
Revamped Cutscene Handler:
- General fixes implemented; all starting cutscenes are now synced.
- Cutscenes are automatically skipped if loaded after another player has already loaded them.
- Skip button added.
Thunderspear Questline Framework Changes:
- Fixed boxes not being removed after shifting/ejecting.
- Fixed supply objective continuously triggering after completion.
- Retrieving a box now only grants +1 quest progress to the player, not everyone in the mission.
- Boxes in the supply mission now spawn in random positions.
- Questline no longer starts in missions unless the player is prestige 1 or higher.
- Fixed cart not appearing on the convoy horse for the outskirts spears quest.
Balance Adjustments:
- Buffed boss titan damage in raids by 5.0% per difficulty.
- "Oddball" modifier now increases objective damage.
- "Duckers" Titan variation now only spawns in Hard+ difficulty.
- "Ragers" Titan variation now only spawns in Severe+ difficulty.
- "Leaders" Titan variation now only spawns in Aberrant difficulty.
- Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
- Increased "Battlepass XP" gain on mission completion.
Missions:
- Increased base chance of receiving a perk on titan kill in each difficulty (now also affected by luck multiplier).
- Changed all perk rarity chances in each difficulty.
- Changed difficulty drop chances (scrolls / serum).
- Revamped formula for applying luck multiplier (uses cumulative frequency).
- Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).
Raids:
- Changed item chances in each difficulty.
- Fixed "Armored Serum" bypassing the maximum allowed serum cap.
- Revamped formula for applying luck multiplier (uses cumulative frequency).
Thunderspears:
- Increased M1 falloff damage.
- Nerfed detonation range by 5.0%.
- Nerfed self-damage explosion radius range.
- Nerfed refill count by 1 in missions and 3 in raids.
Reiss Family Buffs:
- "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
Fritz Family Buffs:
- "Founder's Will" duration increased (10s to 20s - in shifter form, 15s to 20s).
- "Founder's Will" is now affected by "Tactician" memory.
- "Founder's Will" now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
- "Founder's Will" cooldown increased (45s to 90s).
- "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
- "Founder's Vengeance" now grants 13s of I-Frames after the revive animation.
- Reverted "Furyforge" memory nerf (0.3% to 0.4% DMG for every 1.0% of health lost).
- Buffed "Maximum Firepower" perk (All TS Stats increase from 5.0% to 7.5%).
- Changed "Everlasting Flame" perk (No longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
- Added "Explosive Fortune" perk (Conservation Chance increases from 10.0% to 15.0%, 5.0% to 7.5% chance to regain 1 spear per kill).
Armored Titan Shifter (VEVO):
- Courage: Shield gain is now removed upon expiry instead of losing shield over time.
- Charge: Deals tick damage similar to roar.
- Earth Breaker: Cooldown (40 to 35), Damage Base (30.5% to 100.0%), Damage Growth (5.5% to 10.0%).
- Heavy Attack: Proper AoE implemented.
- Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
- Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 to 25).
- Titan Toss: Miss Cooldown (6.5 to 4), Stage 2 Cooldown (2 to 1).
Bug Fixes:
- Fixed Titans sometimes T-posing after hitting a building.
- Fixed shifting damage not properly converting when spears are equipped.
- Fixed Thunderspears getting stuck on invisible hitboxes.
- Fixed Thunderspears not killing a Titan if the player dies from it.
- Fixed Thunderspears sometimes not hitting colossal Titans.
- Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
- Fixed "Founder's Will" skill breaking hooks/gas if used before the player properly loads in.
- Fixed "Flame Rhapsody" perk not properly applying maximum crit chance.
- Fixed chest/reward screen being uninteractable after shifting/ejecting.
- Fixed Female Titan's roar effect being constantly visible when shifting/ejecting on the Guard mission.
- Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
- Fixed blades/spears buttons not appearing properly in the equipment screen on mobile devices.
- Fixed Titans not attacking players standing directly under them.
- Fixed hook assist sometimes breaking and preventing attachment to objects.
- Fixed ability to double boost on mobile while refilling.
- Fixed shifter skills not hitting Titan napes properly.
- Fixed being flung when picking up a Titan.
- Fixed follow rewards sometimes breaking the UI.
- Fixed gems not properly stacking with "Gem Fiend" memory and "Fritz" family.
- Fixed getting stuck in the air after using Thunderspear cutscene skills / "Chaos" skill.
- Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
- Fixed inability to use Thunderspear skills if a spear is fired just before a cutscene starts.
- Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
- Fixed "Charge" skill flinging the "Armored Titan" raid boss.
- Fixed "Charge" skill getting stuck on random objects.
- Fixed inability to kill ice burst Titans with the "Toss" skill.
- Fixed some clothing colliding with avatars.
- Fixed "Peerless Commander" perk.
- Fixed losing streak if the warning was on screen, the player shifted, and then disconnected/left the game.
Armored Raid Revamp:
Boss punches/skills can now damage objectives.
- Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. Soft cap prevents "Armored Titan" health from dropping below 75.0% during this phase.
- Phase 2: "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the "Armored Titan" while fighting waves of Titans.





