Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Author : Emily Mar 18,2025

Attack on Titan Revolution’s Update 3 delivers a substantial boost to the Roblox experience, focusing on quality-of-life improvements, balance adjustments, and bug fixes. The 3.0 update patch notes highlight a multitude of refinements, including the new Winter Tokens event, additional auras for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single, groundbreaking feature, the cumulative effect of these smaller changes significantly enhances gameplay smoothness and visual appeal.

Attack on Titan Revolution Update 3 Lays Foundation for the Future With Bug and Balance Fixes.

Notable bug fixes address unusual Titan behaviors, such as T-posing after striking buildings and failing to attack players directly beneath them. Several skill bugs affecting Charge and Founder’s Will have also been resolved. Extensive Thunderspear tweaks aim to fine-tune its effectiveness.

Update 3 tackles numerous long-standing issues, though new content additions are relatively minor. This foundational patch follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and Thunderspears.

For a comprehensive guide to maximizing your enjoyment of this Roblox action game, explore our complete list of active codes [here]. The full patch notes are detailed below.

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat is now visible in the town central 2D lobby.
  • Added impact frames and SFX to Skill "Founder's Vengeance."
  • Added 2 new auras to the "Armored Titan" raid ("Abyssion" - Epic / "Digital Fracture" - Legendary).
  • New refill icon.
  • Changed some streaming properties on workspace for improved performance on lower-end devices.
  • Changed map lighting from "Future" to "ShadowMap" for improved performance on lower-end devices.
  • Disabled the "Gameplay Paused" notification.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
  • Grammar in the streak message fixed.

Revamped Cutscene Handler:

  • General fixes implemented; all starting cutscenes are now synced.
  • Cutscenes are automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed boxes not being removed after shifting/ejecting.
  • Fixed supply objective continuously triggering after completion.
  • Retrieving a box now only grants +1 quest progress to the player, not everyone in the mission.
  • Boxes in the supply mission now spawn in random positions.
  • Questline no longer starts in missions unless the player is prestige 1 or higher.
  • Fixed cart not appearing on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Buffed boss titan damage in raids by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
  • Increased "Battlepass XP" gain on mission completion.

Missions:

  • Increased base chance of receiving a perk on titan kill in each difficulty (now also affected by luck multiplier).
  • Changed all perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls / serum).
  • Revamped formula for applying luck multiplier (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raids:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum allowed serum cap.
  • Revamped formula for applying luck multiplier (uses cumulative frequency).

Thunderspears:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius range.
  • Nerfed refill count by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • "Founder's Will" duration increased (10s to 20s - in shifter form, 15s to 20s).
  • "Founder's Will" is now affected by "Tactician" memory.
  • "Founder's Will" now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • "Founder's Will" cooldown increased (45s to 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now grants 13s of I-Frames after the revive animation.
  • Reverted "Furyforge" memory nerf (0.3% to 0.4% DMG for every 1.0% of health lost).
  • Buffed "Maximum Firepower" perk (All TS Stats increase from 5.0% to 7.5%).
  • Changed "Everlasting Flame" perk (No longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
  • Added "Explosive Fortune" perk (Conservation Chance increases from 10.0% to 15.0%, 5.0% to 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO):

  • Courage: Shield gain is now removed upon expiry instead of losing shield over time.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 to 35), Damage Base (30.5% to 100.0%), Damage Growth (5.5% to 10.0%).
  • Heavy Attack: Proper AoE implemented.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 to 25).
  • Titan Toss: Miss Cooldown (6.5 to 4), Stage 2 Cooldown (2 to 1).

Bug Fixes:

  • Fixed Titans sometimes T-posing after hitting a building.
  • Fixed shifting damage not properly converting when spears are equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears not killing a Titan if the player dies from it.
  • Fixed Thunderspears sometimes not hitting colossal Titans.
  • Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before the player properly loads in.
  • Fixed "Flame Rhapsody" perk not properly applying maximum crit chance.
  • Fixed chest/reward screen being uninteractable after shifting/ejecting.
  • Fixed Female Titan's roar effect being constantly visible when shifting/ejecting on the Guard mission.
  • Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
  • Fixed blades/spears buttons not appearing properly in the equipment screen on mobile devices.
  • Fixed Titans not attacking players standing directly under them.
  • Fixed hook assist sometimes breaking and preventing attachment to objects.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed shifter skills not hitting Titan napes properly.
  • Fixed being flung when picking up a Titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not properly stacking with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills / "Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
  • Fixed inability to use Thunderspear skills if a spear is fired just before a cutscene starts.
  • Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
  • Fixed "Charge" skill flinging the "Armored Titan" raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed some clothing colliding with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streak if the warning was on screen, the player shifted, and then disconnected/left the game.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. Soft cap prevents "Armored Titan" health from dropping below 75.0% during this phase.
    • Phase 2: "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the "Armored Titan" while fighting waves of Titans.