Alan Wake 2 developers want to become “Europe's Naughty Dog”
Remedy Entertainment's ambition: To be Europe's Naughty Dog. Inspired by Naughty Dog's cinematic storytelling, particularly the Uncharted series, Remedy aims to establish itself as a leading European studio in the same vein, according to Alan Wake 2 director Kyle Rowley.
Rowley, in a Behind The Voice podcast interview, detailed how this aspiration shaped Quantum Break and, significantly, Alan Wake 2. He explicitly stated their goal: "We should aspire to be the European version of Naughty Dog."
This influence is clearly visible in Alan Wake 2's cinematic presentation, lauded for its stunning visuals and gripping narrative. The game's success has firmly cemented Remedy's position amongst Europe's top game developers.
Remedy's vision extends beyond the horror genre. Naughty Dog's mastery of single-player, cinematic experiences, exemplified by Uncharted and the critically acclaimed The Last of Us (a PlayStation legacy and one of gaming's most awarded franchises), serves as a benchmark.
Alan Wake 2, even over a year post-launch, continues to receive updates enhancing cross-platform gameplay. A recent update notably optimizes the game for the PS5 Pro, introducing a "Balanced" graphics mode that skillfully blends the strengths of the PS5 Pro Performance and Quality modes.
This update also subtly refines graphical settings to maintain a steady framerate and reduce visual noise. In addition to PS5 Pro enhancements, several minor gameplay bugs, particularly within the Lake House expansion, have been addressed.







