"Hazelight's Josef Fares Hints at Future Single-Player Game"
Josef Fares, the visionary behind Hazelight Studios and the creative force driving the cooperative adventure Split Fiction, recently took the time to engage with fans and address various criticisms and misconceptions about his work. One fan suggested that Fares had previously claimed the death of single-player games, a statement he firmly denied. He highlighted that Brothers: A Tale of Two Sons (2013), one of Hazelight's most acclaimed titles, was indeed a single-player experience.
Image: comicbook.com
Fares further clarified that while Hazelight is renowned for its cooperative gameplay, the studio is not opposed to creating a single-player game. "We're not excluding it," he stated, indicating Hazelight's willingness to experiment with different gameplay styles moving forward.
In response to criticism about the choice of two female protagonists in Split Fiction, Fares addressed concerns about whether this decision was meant to promote feminism or reflect a broader agenda. He reminded critics of the diversity in Hazelight's previous games, which included two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, and a male-female duo in It Takes Two. Despite these precedents, the decision to feature two women as leads in Split Fiction drew particular scrutiny.
Fares emphasized that the characters in Split Fiction were inspired by his daughters and stressed his focus on crafting strong, compelling stories with well-rounded characters, rather than focusing on their biological traits. "I don't care what's between someone's legs—it's about crafting great characters," he asserted.
Split Fiction, released today on March 6th, has garnered widespread critical acclaim for its innovative gameplay mechanics and diverse scenarios. Prior to its launch, Hazelight shared the system requirements, ensuring that players are well-informed about what they need to fully experience the studio's latest masterpiece.




