Complete Infested Clear Missions for Valuable Rewards in 7 Days to Die

Author : Joshua Dec 30,2024

7 Days To Die Infested Missions: A Comprehensive Guide

This guide details completing Infested Clear missions in 7 Days To Die, notoriously challenging but rewarding quests. We'll cover mission initiation, completion strategies, and the valuable rewards you can expect.

How to Start an Infested Clear Mission

To begin, visit one of the five traders (Rekt, Jen, Bob, Hugh, or Joe). Mission difficulty depends on the tier (higher tier = harder) and biome (Wasteland missions are tougher than forest missions). Infested missions unlock after completing 10 Tier 1 missions, providing access to Tier 2 and beyond. Expect significantly more and tougher zombies (radiated, cops, ferals) compared to standard clear missions; Tier 6 missions are the most challenging. The objective remains consistent: eliminate all enemies within a designated area.

Completing an Infested Clear Mission

Upon reaching the Point of Interest (POI), activate the mission marker. Leaving the area or dying results in mission failure. The game often designs a perilous route; avoid this by seeking alternative paths. Carrying building blocks allows quick escape from traps or unexpected flanking maneuvers.

Activated zombies appear as red dots on the screen; size indicates proximity. Prioritize headshots. Be aware of special zombie types:

Zombie Type Abilities Countermeasures
Cops Spit toxic vomit, explode when injured Maintain distance, use cover before they spit.
Spiders Long jumps Listen for their screech before they jump; quick headshots.
Screamers Summon other zombies Prioritize eliminating them.
Demolition Zombies Explosive package on chest Avoid hitting their chest; run if the explosive beeps.

The final room contains high-tier loot, but also the largest concentration of zombies. Ensure you're fully healed, weapons are loaded and durable, and you know the escape route before entering.

Once all zombies are eliminated, the objective changes; return to the trader for your reward. Before leaving, collect loot from the final room, including the valuable Infested Cache.

Infested Clear Mission Rewards

Rewards are randomized, influenced by game stage, loot stage (boosted by the Lucky Looter skill and Treasure Hunter mod), mission tier, and skill point allocation. The "A Daring Adventurer" perk significantly improves rewards: more Dukes (1 Duke = 1 XP when selling items) and, at rank 4, allows selecting two rewards. This perk is crucial for maximizing gains, especially for rare items like solar cells, crucibles, or legendary parts. Sell unwanted items to the trader for additional XP.