What Class Should You Choose in Citizen Sleeper 2?
Choosing Your Path in Citizen Sleeper 2: A Class Guide
Citizen Sleeper 2 kicks off by presenting you with three distinct classes: Operator, Machinist, and Extractor. This guide breaks down each, helping you select the best fit for your playstyle and roleplaying preferences.
Operator
The Operator begins with a bonus in Interface, foundational levels in Intuit and Engage, and lacks Engineer skills. Endure is unavailable for upgrades. Their unique ability lets them trade Stress for a re-roll of their lowest die.
While powerful later, the Operator can feel challenging early on. The Interface skill is valuable, but the re-roll ability isn't a guaranteed boon. Roleplaying-wise, the Operator offers broad flexibility, fitting various character concepts.
Machinist
The Machinist starts with a bonus in Engineer, base levels in Interface and Intuit, and no Endure. Engage is not upgradeable. Their ability allows a Stress sacrifice for +2 to their lowest die, with a Stress reduction on positive outcomes. Further upgrades enhance die rolls and Stress management.
The Machinist proved exceptionally useful during my playthrough. The ability to mitigate Stress is invaluable, and the starting skills address common skill check deficiencies. This class aligns perfectly with players interested in the game's technical and mechanical aspects.
Extractor
The Extractor begins with a bonus in Endure, base levels in Engineer and Engage, but lacks Interface. Intuit is not upgradeable. Their ability lets them spend Stress to add +2 to their crew's lowest die, with later upgrades boosting crew member rolls further.
The Extractor's ability shines in managing Contract risks. The Endure bonus is also advantageous given its frequent use. However, the game often provides crew members skilled in Endure and Engage. This class suits players who prefer a more rugged, hands-on approach.
This guide provides a comprehensive overview to aid your class selection in Citizen Sleeper 2.






