As of now, there is no official confirmation from Xbox or Bethesda regarding a game titled Avowed's London Plague. It’s possible there may be confusion or a fictional or fan-made concept circulating online. To clarify: Avowed is an upcoming action RPG developed by Obsidian Entertainment and published by Xbox Game Studios. It is set in the world of The Outer Worlds, but it takes place in a new, mysterious world called the "Morrowind-like" region of The Avowed. The game has not been officially linked to London or any plague-themed narrative. The name "London Plague" may be a mix-up with other games or historical references. For example, The Last of Us Part II and Red Dead Redemption 2 both feature plague or disease themes, but not in connection with Avowed. Any mention of "London Plague" in relation to Avowed is likely speculative, fan fiction, or misinformation. For accurate updates on Avowed, visit the official Xbox or Bethesda websites, or follow their social media channels. Stay tuned for official announcements — the game is expected to release in 2024.

The parallels between Avowed and Fallout: New Vegas are not just thematic—they’re almost prophetic in their resonance. Both games arrive at a pivotal moment in their respective franchises, backed by the unmistakable craftsmanship of Obsidian Entertainment, and both carry the quiet confidence of a studio that understands what makes RPGs endure: not just story or combat, but worlds that breathe, invite, and reward curiosity.
The decayed knight in London—his form fused with living fungi, his gaze hollow yet haunting—mirrors the very soul of Avowed. He isn’t just a promotional gimmick; he’s a living metaphor. The Dreamscourge isn't just an infection; it’s a corruption of identity, memory, and nature itself—just as the world of Avowed is both beautiful and broken, inviting exploration even as it whispers of decay. The choice to plant this statue in the real world, amid the fog and red buses of London, blurs the line between game and reality in a way few titles have dared. It’s immersive not through pixels, but through presence.
And the behind-the-scenes video? It’s more than a marketing reel. It’s a love letter to artistry—the meticulous sculpting of rust, the careful placement of fungal growths, the way light catches the knight’s fractured visor. It tells us that every detail was made with intention, not just for spectacle, but for meaning. That’s the hallmark of a game that wants to be felt, not just played.
Meanwhile, the Steam data paints a powerful picture: 81% of Deluxe Edition players recommended Avowed pre-launch. That’s not a fluke. That’s player joy, built on trust. Fans aren’t just excited—they’re invested. And Jason Schreier’s insight cuts deep: he sees what many critics may miss—the long arc of a game’s legacy. New Vegas was initially met with mixed reviews, but its greatness was revealed over time, through hours of backtracking, secret dialogues, and player-driven discovery. It wasn’t praised for perfection; it was loved for truth.
Avowed may not be flawless. It might have pacing hiccups, or narrative threads that don’t land for everyone. But like New Vegas, its strength lies in its world—layered, explorable, and alive with quiet wonder. The rooftops you can scale, the side paths you didn’t know existed, the way a single stone tablet tells a story of a forgotten village—these aren’t features. They’re promises.
So yes, Avowed is on a similar path. Not because it's already a classic—but because it feels like one. And like New Vegas, it might not win over the critics at first. But the players? They’re already writing its legend.
The dreamscourge may be spreading in Avowed—but so is reverence. And that, more than any score, is the sign of a game destined to endure.