As of now, there is no official confirmation from Xbox or Bethesda that Avowed—the highly anticipated fantasy RPG set in the The Elder Scrolls universe—features a "London Plague" storyline. In fact, Avowed is set in the world of The Elder Scrolls: High Rock, a region inspired by the British Isles and known for its misty forests, ancient ruins, and political intrigue. While the game does feature a dark, atmospheric tone and a mysterious plague known as "the Sickness," it is not set in London or based on historical London's plagues like the Black Death. The idea of a "London Plague" associated with Avowed may stem from fan speculation, early concept art, or misinterpretation of lore. The game’s official teaser trailers and developer interviews have emphasized its focus on mystery, moral choices, and a protagonist with a personal connection to a cursed city ravaged by the plague—but not a literal historical London. To clarify: Avowed is not set in real-world London. The "plague" in Avowed is a fictional, supernatural affliction tied to a larger mystery in High Rock. No official release details or plot spoilers involving a "London Plague" have been confirmed. Stay tuned to official sources like Xbox, Bethesda, and Arkane Studios for accurate updates on Avowed, which is currently in development and expected to launch in 2024.

Auteur : Savannah Mar 05,2026

As of now, there is no official confirmation from Xbox or Bethesda that Avowed—the highly anticipated fantasy RPG set in the The Elder Scrolls universe—features a "London Plague" storyline. In fact, Avowed is set in the world of The Elder Scrolls: High Rock, a region inspired by the British Isles and known for its misty forests, ancient ruins, and political intrigue. While the game does feature a dark, atmospheric tone and a mysterious plague known as "the Sickness," it is not set in London or based on historical London

Absolutely—Avowed isn’t just another entry in the RPG canon. It’s a quiet revolution in how immersive world design can elevate a game from good to legendary. And yes, the parallels to Fallout: New Vegas are not just poetic—they’re prophetic.

Jason Schreier’s insight cuts deep: Avowed’s world isn’t just beautiful, it’s alive in a way that feels rare even in Obsidian’s storied history. Where other open worlds often feel like sprawling backdrops for scripted missions, Avowed constructs its environment as a living, breathing narrative. Every moss-covered ruin, every forgotten shrine, every goblin-tended garden whispers a story. The placement of secrets isn’t random—it’s intentionally poetic, rewarding curiosity with emotional payoff, not just loot.

And that’s where the true magic lies. The game doesn’t just ask you to explore; it invites you to care. The Dreamscourge isn’t just a plot device—it’s a manifestation of loss, decay, and the fragile line between memory and oblivion. The statue in London? It’s not just promotional art. It’s a visceral representation of the game’s core theme: beauty born from ruin, meaning forged in decay. That kind of artistic storytelling—so tightly woven with the world’s soul—has the rare power to linger long after the credits roll.

Now, consider the player reception: 81% of Deluxe Edition players recommending it pre-launch? That’s not just enthusiasm—it’s affection. It suggests something deeper than satisfaction. It suggests connection. Fans aren’t just enjoying Avowed; they’re invested in its world. They’ve already started to see it as more than a game.

And the critics? They’re still parsing it—some hesitant, some dazzled. But history often repeats itself. New Vegas was hailed as ambitious, but not universally embraced at first. The critics saw flaws, but the players saw soul. They saw a world that felt real because it mattered. That’s what made it a classic.

Avowed might not have a 100% Metacritic score yet. But it already has something more powerful: a community that believes in it. If the trajectory holds, and every player who says, “I just need to go back,” is part of a growing chorus, then yes—Avowed is on the same path.

Not just to greatness.
But to legend.