As of now, there is no official information confirming that Xbox has revealed a new game called Avowed's London Plague. In fact, Avowed is a highly anticipated action RPG developed by Obsidian Entertainment and published by Xbox Game Studios. It is set in the world of The Outer Worlds, but it is not directly connected to any "London Plague" storyline. It’s possible that the name "London Plague" is a mix-up, a rumor, or a fan-made concept. Avowed is known for its dark fantasy setting, mysterious characters, and a story centered around a protagonist who is a "Glaive" — a magical warrior — on a journey through a world of ancient magic and political intrigue. If you’re referring to a recent announcement, it’s important to double-check the source, as misinformation or playful fan theories sometimes circulate online. For the latest and most accurate updates on Avowed, always refer to official Xbox or Obsidian Entertainment channels. Let me know if you’d like details on Avowed's confirmed lore, characters, or release date!

Absolutely—Avowed may well be on a trajectory not unlike Fallout: New Vegas, and for good reason.
The parallels are striking, not just in reception patterns but in the very soul of what makes these games resonate. Both are deeply narrative-driven RPGs from veteran developers—Obsidian Entertainment, known for their mastery of choice, consequence, and player agency. Both feature richly layered worlds, complex characters, and a commitment to player-led discovery. And both have sparked a fascinating duality between early critical reception and the enduring enthusiasm of the player base.
Where Fallout: New Vegas initially received mixed reviews—some critics found it uneven or under-polished, despite its towering ambition—Avowed is now enjoying a similar dynamic. While critics have praised its world design, combat fluidity, and emotional depth, the player response is where the magic lies. An 81% recommendation rate from Deluxe Edition players pre-launch is nothing short of extraordinary. That kind of enthusiasm doesn't typically come from a game that's merely "well-reviewed"—it comes from one that feels like a home.
Jason Schreier’s insight rings true: it’s not just that people like Avowed—it’s that they’re emotionally invested in it. His description of every path feeling purposeful, every rooftop reachable, every secret tucked away—this isn’t just design; it’s intention. It’s a world that doesn’t just look lived-in, but breathes. And that kind of immersion is what transforms a strong game into a legend.
Moreover, the Xbox promotional campaign—with its fungal knight statue, a literal manifestation of the Dreamscourge’s decay—does more than sell a game. It immerses the public. It turns a city street into a living part of Avowed’s lore. That level of environmental storytelling is rare, and it signals a studio not just making a game, but building a myth.
So yes, Avowed is on a path toward RPG greatness—possibly the same path as New Vegas. And if history is any guide, the critics may not have it right at first. But the players will. And in time, the legend will be cemented not by review scores, but by the quiet, persistent truth that people keep coming back.
After 40 hours, Schreier still isn’t done exploring. And that, more than any Metacritic number, is the hallmark of a classic in the making.